20+ years building systems that serve millions.
GameDev. AI. Infrastructure.
Started in game development in 2004. Evolved from an individual contributor to a technical and operational leader managing scalable infrastructure, product teams, and systems that serve millions daily.
Currently pushing boundaries in AI/ML, distributed computing, and game technology. Focused on technical leadership, infrastructure automation, and emerging platforms.
Recognized by Epic Games for outstanding contributions to the Unreal Engine community and ecosystem.
Delivered and maintained systems serving over one million daily active users with high availability.
Leading technical and operational initiatives, building scalable infrastructure, integrating AI/ML solutions.
Active contributor to open source projects, sharing knowledge and tools with the global developer community.
Games, Unreal Engine plugins, technology demos. Screenshots, breakdowns, and results from years of development.